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 Some idea's for 517 Client.

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Final Defense
Legalize Bud
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Legalize Bud
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Some idea's for 517 Client. Empty
PostSubject: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitimeMon Dec 28, 2009 12:26 pm

Economy:

Problem:
Currently all items are spawnable without cost, making it that there aren't any rare items, just the PvP items are sort of rare because you need Donar rank or higher to be able to wear them.

Solution:
All accounts would be reset, people that payed for Donar/Mod/Admin would be granted with their ranks instantly. When you make an account you can do '::starter' this would for example give 100m. With the 100m you can buy items by doing ::item but every item would cost coins. Example: For ::item 11694 1 (which is Armadyl Godsword) you would need to have 65.000.000 in your inventory, the 65.000.000 dissapears and the Armadyl Godsword appears in your inventory. Ofcourse you would need money to buy the items. This would go by PvP drops. You kill someone, pick up there drops, and sell the items you want by doing "::sellall" (Only have the items in your inventory you want to sell).

This would help out the economy alot, drops from kills would be needed, and not everyone has any item they want.


Teleportation:

Problem:
Teleports are all wrong. For example '::edge' , this doesn't teleport you to edgeville bank, as it's supposed to, but to edgeville wilderness. And the only way to get to varrock is by '::multi'.

Solution:
Every city/place in RebornScape should be accessable by their name; ::varrock - ::fally - ::lumby - ::ardy - ::cammy - ::edge - ::barb - ::seers - ::mb - ::gds. And all the other places I can't think of at the moment.

This way you can get around RebornScape without a problem.


Bank:

Problem:
Only problem i've got with the bank is that there isn't a 'Withdraw-X' option. Also the no bank tabs is quite annoying.

Solution:
Withdraw-X and the bank tabs can be easily coded in.

Withdraw-X will reduce the amount of clicking and the bank tabs will make the bank more accessable to find your items.



Clans:

Problem:
On the forums there isn't a section specialy made for clans, while clans are forming within the walls of RebornScape. Brid Unit V2 posted a thread about Lure Supremes in General and it was moved. Also, joining a Clan Chat makes you DC.

Solution:
Make a forum section for clans, so the community of RebornScape can reqruit, call out events, and dare other clans for wars.

This would help the 'New' Economy because on a war you HAVE to die, so there would be alot drops on the ground, making clannies richer, which would make it much more tempting to be in a clan.


Armour and Weapons:

Problem:
Current problem with the armour and weapons is that anyone that just started can wear it. Just some PvP items require donator. This gives alot of rushers; Kids that can't PK join the server, ask how they get items, they are told you have to spawn them, they spawn some overpowerd stuff, and start rushing/Pjing everyone, thinking they own.

Solution:
Set a certain amount of kills for certain items. Example: Barrows Gloves; 30 Kills, Fighters Torso; 30 Kills, Rune Defender; 30 Kills. Also you could add in 'Spendable kills'; Every kill you make, you earn 1 kill. This is added to your 'Spendable kills', spendable kills can you used to purchase items you need spendable kills for, for example Fire Cape would be 25, 30 or 35 spendable kills. Your total amount of kills is checked with '::kdr', spendable kill amount would be checked with ::checkkills. When done ::checkkills it should give a message like:
You have 100 kills in total.
You have 40 spendable kills.

This would help out with the noobs rushing and pjing, and people have have to PK before they can have full rush gear, meaning they have 30 kills to learn how to PK, lol.

This is all I can think of for now. Tell me what you think!


EDIT:

Combat levels:

Problem:
Leveling is quite a problem with the pures, when using rapid when ranging then switching to a melee weapon will make your attack/defence level go up.

Solution:
The '::setlevel' command. Example: ::setlevel 0 99. This would make your attack level go to 99, listing:
0 = Attack
1 = Defence
2 = Strength
3 = HitPoints
4 = Ranged
5 = Prayer
6 = Magic
Also the '::toggleexp' should be coded into 'Options', remove the letter colour in chat and put in a toggle EXP button.

This would help out pures with alot of trouble, for example if you're a 70 99 70 '99' 99 70 99, combat level 105, and you are ranging, switch to claws and your attack and defence both level, you are wasted, and you might aswell make a new pure.


Last edited by Legalize Bud on Tue Dec 29, 2009 9:23 am; edited 1 time in total
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Final Defense
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Some idea's for 517 Client. Empty
PostSubject: Re: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitimeMon Dec 28, 2009 12:55 pm

1. Fuck that economy bull shit, it's a pking server, and that's all it was intended to be, ever.

2. I like the idea of Kill Count shops like on the 562 server, that's an awesome upgrade to a PvP Server. I say let us start with whatever, dclaws and shit, but if we lose them, too bad, we have to earn it back.

3. The bank idea isn't really necessary, because who REALLY has THAT much stuff? o.O

4. Also, there are plenty of easy ways to get around, the teleportation idea is kind of dumb. ::item 8007, 8008, 8009, 8010 are all easy teleports :s
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clawd ur ass
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PostSubject: Re: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitimeMon Dec 28, 2009 2:25 pm

This is a pking server no one really cares about economy. If you do go back to real rs. I like the idea of maybe having a kill count but other than that not worth it.
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brid unit v2
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PostSubject: Re: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitimeMon Dec 28, 2009 3:09 pm

I like the Clan Stuff And The Economy stuff JUST that cuz everybody likes being rich make it like a 500m starter or shit Very Happy and on the certain amount of things i think that rune defender and barrow gloves should be kicked, torso should be 15kills as its not that good and a edit will be PVP armor should be for everybody just 30kills a piece but donaters can get corrupt wich is free to spawn, That would be good Smile
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d3v0n p3ker
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PostSubject: Re: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitimeMon Dec 28, 2009 4:08 pm

Agreed with brid.
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Chris
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Some idea's for 517 Client. Empty
PostSubject: Re: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitimeWed Dec 30, 2009 6:51 pm

Quote :
Economy:

Problem:
Currently all items are spawnable without cost, making it that there aren't any rare items, just the PvP items are sort of rare because you need Donar rank or higher to be able to wear them.

Solution:
All accounts would be reset, people that payed for Donar/Mod/Admin would be granted with their ranks instantly. When you make an account you can do '::starter' this would for example give 100m. With the 100m you can buy items by doing ::item but every item would cost coins. Example: For ::item 11694 1 (which is Armadyl Godsword) you would need to have 65.000.000 in your inventory, the 65.000.000 dissapears and the Armadyl Godsword appears in your inventory. Ofcourse you would need money to buy the items. This would go by PvP drops. You kill someone, pick up there drops, and sell the items you want by doing "::sellall" (Only have the items in your inventory you want to sell).

This would help out the economy alot, drops from kills would be needed, and not everyone has any item they want.

^^ May add


Quote :
Teleportation:

Problem:
Teleports are all wrong. For example '::edge' , this doesn't teleport you to edgeville bank, as it's supposed to, but to edgeville wilderness. And the only way to get to varrock is by '::multi'.


Solution:
Every city/place in RebornScape should be accessable by their name; ::varrock - ::fally - ::lumby - ::ardy - ::cammy - ::edge - ::barb - ::seers - ::mb - ::gds. And all the other places I can't think of at the moment.


^^ If the server gets bigger then yeah.

Quote :
Bank:

Problem:
Only problem i've got with the bank is that there isn't a 'Withdraw-X' option. Also the no bank tabs is quite annoying.

Solution:
Withdraw-X and the bank tabs can be easily coded in.

Withdraw-X will reduce the amount of clicking and the bank tabs will make the bank more accessable to find your items.

If I cba then yeah ^^

Quote :
Clans:

Problem:
On the forums there isn't a section specialy made for clans, while clans are forming within the walls of RebornScape. Brid Unit V2 posted a thread about Lure Supremes in General and it was moved. Also, joining a Clan Chat makes you DC.

Solution:
Make a forum section for clans, so the community of RebornScape can reqruit, call out events, and dare other clans for wars.

This would help the 'New' Economy because on a war you HAVE to die, so there would be alot drops on the ground, making clannies richer, which would make it much more tempting to be in a clan.
^^ Added already

Quote :
Armour and Weapons:

Problem:
Current problem with the armour and weapons is that anyone that just started can wear it. Just some PvP items require donator. This gives alot of rushers; Kids that can't PK join the server, ask how they get items, they are told you have to spawn them, they spawn some overpowerd stuff, and start rushing/Pjing everyone, thinking they own.

Solution:
Set a certain amount of kills for certain items. Example: Barrows Gloves; 30 Kills, Fighters Torso; 30 Kills, Rune Defender; 30 Kills. Also you could add in 'Spendable kills'; Every kill you make, you earn 1 kill. This is added to your 'Spendable kills', spendable kills can you used to purchase items you need spendable kills for, for example Fire Cape would be 25, 30 or 35 spendable kills. Your total amount of kills is checked with '::kdr', spendable kill amount would be checked with ::checkkills. When done ::checkkills it should give a message like:
You have 100 kills in total.
You have 40 spendable kills.

This would help out with the noobs rushing and pjing, and people have have to PK before they can have full rush gear, meaning they have 30 kills to learn how to PK, lol.

This is all I can think of for now. Tell me what you think!
^^ Yeah may do

Quote :
EDIT:

Combat levels:

Problem:
Leveling is quite a problem with the pures, when using rapid when ranging then switching to a melee weapon will make your attack/defence level go up.

Solution:
The '::setlevel' command. Example: ::setlevel 0 99. This would make your attack level go to 99, listing:
0 = Attack
1 = Defence
2 = Strength
3 = HitPoints
4 = Ranged
5 = Prayer
6 = Magic
Also the '::toggleexp' should be coded into 'Options', remove the letter colour in chat and put in a toggle EXP button.

This would help out pures with alot of trouble, for example if you're a 70 99 70 '99' 99 70 99, combat level 105, and you are ranging, switch to claws and your attack and defence both level, you are wasted, and you might aswell make a new pure.

^^ ::toggleexp 0 and maybe
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Some idea's for 517 Client. Empty
PostSubject: Re: Some idea's for 517 Client.   Some idea's for 517 Client. Icon_minitime

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